Framed In Fear

A short game that revolves around a seemingly haunted house. Your goal is to escape this house with your buddy- but the spirit that haunts this place might have other plans.

Trapped in a dark, shifting, and abandoned house, you must uncover hidden photographs of its past owners to restore it to life and escape. At first, the task seems simple: place the photographs, innocently smiling, into their empty frames scattered throughout the house. But as you work, the house begins to transform and eerie whispers echo through its cold halls. Unsettling clues emerge, and the very walls distort around you.

Framed in Fear explores themes of psychological horror, betrayal, and the illusion of control. The game plays with the Prisoner’s Dilemma, forcing players to choose between cooperation and self-preservation, while the house itself serves as a metaphor for inescapable fate and the cyclical nature of suffering.

Explore the house, Restore the pictures, Escape!

This project was done in the Unity 6 Engine, as a team of 7 for a total of 2 months

My role in this team project was 2D Asset Artist and Shader Programmer.

Feel free to check out the game here

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